Several draugr are patrolling around. Behind the wall is an unlocked chest. Opposite these is a stone table with three bowls of bone meal and a bowl containing a garlic bulb and two grass pods on top. Follow the illuminated path in a northeasterly direction passing several more dead draugr that can be looted. In one of the alcoves, look for a handle that opens a secret door in the dining room. After this quest before you leave the temple, I was able to gain the third word right away. Pulling the handle will lower the entire structure to reveal stone steps heading down. On the ground you can see what was obviously a puzzle door that has been broken open. Upon close inspection you will find that the stairs to the top have been destroyed. There are four draugr and four skeletons towards the back of the room. However, activating the Stone will cause you to become enthralled as well; break free by moving away from the area. Ahead you will see some iron doors with a pressure plate at the threshold that causes the doors to close flamethrowers to fire from the walls. My Quest is to read that book. Reading Waking Dreams (which can be taken back from Storn's body) will transport the Dragonborn to Apocrypha. The first room on the left as you travel along the corridor contains a large circular table with five stone thrones and two seated skeletons with a third on the floor. Does progress in the Temple of Miraak save? At this point part of the circular stone floor around the tree will drop, revealing a ramp. Just inside the doorway to this room is a pressure plate that triggers a poison dart trap. Against the rear wall is an alchemy lab. When you get closer, you'll start to hear people working on the stone around here. Begin with heading straight forward to the North. A pressure plate that activates a poison dart trap is at the bottom of the ramp you are on. Miraak levels as you level, downside is his level is always 10% higher than you. Through the doorway is a narrow passage that twists and turns and is lit by widely spaced torches. Once they have been dealt with, enter the temple. I'm a level 20 orc, with all updates and all download content for Xbox 360. Endorsements. Well, you should, at the very least, have enough dragon souls to unlock all three words of the mind control shout (forgot the name). Pass through a round caged walkway, and when you emerge, look to your right for a partially buried section of cage that reveals a hole big enough to enter. Another slumbering leveled draugr is ahead and will alert two more during any fighting. It carries the Temple of Miraak key. The Dragonborn is thrust into the chaos and the fate of Skyrim is in his/her hands. Side missions - Black Books. There is just enough room between the pressure plate and flames to stand out of the way to avoid damage. Through the door behind the sarcophagus is a long stone table with two thrones, both occupied by dead draugr. Uploaded by SahVulon. Two cultists will exit through a door at the bottom and attack. The Tree Stone is located in the center of the above-ground structure. The tunnel descends a flight of stairs and is blocked by a portcullis. As they speak a circular ramp around the Tree Stone drops and two cultists emerge, immediately attacking. Aleksi134. There is also a pressure plate that activates the rams in the middle of the passage. The fight will follow a patter - when Miraak's health falls down to a certain level (around 30%), ... the cultists Read Cultist's Orders Travel to Solstheim Search for information about Miraak Investigate the Shrine Reach the Temple of Miraak. Talking to Frea reveals that her village has been trying to fight against Miraak's powers, but only a very few were able to resist, Frea being one of them. Through the doors is another damaged but well-lit room with rubble to your left, a barred window in front of you and a portcullis on your right. Grab the [ Temple of Miraak Key ] from its cold corpse and use it to open the door that can be found in the coffin the Gatekeeper came from. It is being worked on by some of the citizens of Solstheim under Miraak's influence. On a second note, I've tried using every means at my disposal to give me an edge... Spectral assassin and thralls to tank, Highborn and Vampire Lord abilities, but nothing gives me a good advantage. A dragon skeleton is splayed out in a macabre display in the center of the staircase, with another hanging above. Unlock your "Bend Will" Shout Read "Waking Dreams" Reach Miraak's Temple Use the "Bend Will" Shout to tame Sahrotaar Defeat Miraak. Frea suggests returning to Skaal Village and her farther the village shaman Storn Crag-Strider to discuss what can be done to stop Miraak. The Tree Stone is located in the center of the above-ground structure. Around it lies the bones of fallen dragons. On the table is a leveled potion of stamina. A way into the temple thus opens. The path continues to the north before descending into the catacombs. Note: It is possible to re-enter the book. First character ever, started playing this game recently. Temple of Miraak. This will alert the three cultists at the bottom of the stairwell to your presence and they will join the fight. The backside of the wooden wall contains a set of shelves containing three poisons. On the shelves are two salt piles, a bowl of fire salts, three potions of healing, a leveled potion of strength and a leveled  enchanter's potion. During the era prior to the Dragon War, the Dragon Priest, Miraak, ruled the island of Solstheim from this temple. I'm at the sequence where there's a Draugr deathlord and three magic cultists. More videos View more from uploader. Back on the main path, a sitting draugr will awaken as you approach. She is also searching the Temple of Miraak, looking for answers. Head inside the Temple Miraak together with the warrior and take a look around the rooms - you should find some valuable items and a treasure chest. The information the Skaal had told me suddenly shed light on rumblings I had heard around the rest of the island. Skyrim Wiki is a Fandom Gaming Community. You will find Herkja and Sirkjorg  along with a reaver on the stairs. Once you use this power, it disappears from the powers section and you must return to the Tree Stone to get it again. The next area with the numerous bookshelves has loads of ingredients and potions in it, and there’s handily an Alchemy Lab in a corner for mixing them all together. Just south of the starting platform is a table with a few books including Bone, Book I. The next doorway on the left has a broken stone table with a wooden wall partitioning the room. Work your way around the room to the west side where there are three upright sarcophagi near the wall; one is already open with the draugr laying dead on the ground. Go through the dining hall and use the key to open the iron door. I'll start by saying I'm level 41, but most of his attacks kill me in one hit. 2. The first bookcase contains three random magicka potions. The exit is in the northwest corner. After dealing with the draugr look to your left for two dead draugr on a stone tables, one of which is partially buried under rubble. If I leave and come back once I'm stronger, will all of the progress I've made be saved (i.e. Learning the dragon shout word causes all the sarcophagi to burst open revealing three leveled live draugr and two dead draugr, while the Gatekeeper, a named draugr, bursts from the sarcophagus by the chest. Temple of Miraak end quest glitch (SPOILERS)? Activate the pull chain to the right to raise it. Both paths merge again up ahead, so take the path to the right, heading north, to an unlocked chest. Side missions - Raven Rock . After the fight, descend the stairs to the bottom where there are five dead draugr, one of which is in a wooden cart. After several laps around the spiral stairs there is an unlocked wooden door. It is also possible to sneak up the sides of the room, against either wall. Hi everyone! Afterwards head to the deeper part of the dungeon. Finally the Dragonborn and Frea reach a mysterious chamber with the Black Book: Waking Dreams on the central altar. I never even bother with going to Solsteim before hitting at least level 50. Shelves in this room hold three random magicka potions, a bunch of elves ear, two bunches of frost mirriam and six iron ingots. The next room widens out to the left. This will trigger the tough Deathlord Gatekeeper and five mostly high-level minions to straggle from their coffins. You'll find Miraak's huge temple nearby. A pressure plate that activates a battering ram ahead of you is at the top of the stairs. Follow the only possible path to the top of the next set of stairs (eliminating two Seekers on your way) and take the … Hi. To the right are five upright sarcophagi with a sixth next to the chest. At the bottom of the hole, follow along to an open doorway on your left. Just northwest of the starting platform there is a table with a soul gem. Pick up the potion of healing by the skeleton and then climb up the buttress. (20 points/Bronze) The Fate of the Skaal: Find a way to free the citizens of Skaal Village. Reading the book, the Dragonborn comes face to face with the presently too powerful Miraak, who leaves the Dragonborn to be dealt with by a pair of Seekers. A slumbering draugr is awaiting; a good candidate for a sneak attack. The only monsters in the last room were two seekers and a lurker. The doors open to a dragon head statue. Sniping them from the bottom will draw them all towards you, possibly setting off the falling boulders making the fight much easier. Across the room, beneath a bizarre three-headed relief, is a plinth with a handle. You will pass another narrow corridor on your right, but first, go the room at the end to find a kitchen area. Black Book: Filament and Filigree Black Book: Sallow Regent Black Book: The Hidden Twilight Black Book: The Winds of Change Black Book: Untold Legends. However, at some point, he rebelled against his dragonoverlords, using his power to devour their souls to gain power over them. Pulling the handle opens the trap door, so descend the wooden spiral staircase. There is a doorway in the southwestern corner that leads to another room with a trap door in the center. It is possible to avoid a really tough fight by using rune magic to cause each of the sarcophagi to open individually before absorbing the dragon shout word. Climbing up the wide stairway, you will pass construction scaffolding; signs of the structural work occurring around the temple. Frea and Rayya are just standing around and it looks like I've explored everywhere, so I must have missed something somewhere? There are two ominous looking sarcophagi; one in each corner of the room. At the bottom of the second staircase, past the two lit braziers, the path turns to the left, heading south. As you approach the intersection, up to five leveled draugr will converge on the junction and attack you in numbers, so this can be quite a tough battle. There is nothing of interest in this room, so exit in the northwest corner. Uncover the source of Miraak's power in the Temple of Miraak. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. It is being worked on by some of the citizens of Solstheim under Miraak's influence. But Miraak's hypnotic powers over the enthralled are too strong. Once you reach the scaffolding you will hear Frea pleading with the enthralled people to leave this place. 18 is kinda pushing it though. The corridor turns to the north, at an overturned brazier, and reenters the previous tunnel. Interact with the book to move forward. The lever at the end of the corridor will stop the swinging blades and lower the spears for you to proceed. Hanging from the ceiling are four bunches of dried elves ear, three garlic braids, and three bunches of frost mirriam. Talk to Frea - part 1 Find the source of Miraak's power Read the Black Book Talk to Frea - part 2. Back in the main corridor, descend a short flight of stairs into a corridor that has been damaged by a partial cave-in. But one thing the Dragonborn did learn is Miraak's plan to leave the otherworldly Apocrypha and to return to Solstheim. Continue down the second staircase. ID: DLC2MQ02: Suggested Level: 30 Location(s): Temple of Miraak: Prerequisite Quest: Dragonborn: Next Quest: The Fate of the Skaal: Reward: Word for the Dragon Aspect shout, The Black Book Waking Dreams. Indeed, all are enthralled by Miraak through his control over the Tree Stone in the center of the compound. Next to it is a medium coin purse. Make your way out of the town and up to the top of the mountain in the center of the island. Once cleansed by completing the quest At the Summit of Apocrypha, this stone gives you the power Root of Power, which makes all spells cost 75% less to cast for 60 seconds. Team with Frea to slay the tough group and take the Temple of Miraak Key from the Gatekeeper's remains. Ahead is an intersection splitting the path to the north and to the northwest. There is an unlocked chest and a throne for Miraak to oversee the action below him. Enter a brightly lit room with the skeleton of a dragon keeping vigil overhead. When he woke, he was at the Temple of Miraak, working at a wall with a pickaxe, seen in third person. Next, take the stairs down into a semicircular room, like those found in most barrows across Skyrim. A draugr is standing down that pathway. Back in the previous room, go through the doorway to the south where a sarcophagus on the right will burst open and a leveled draugr will emerge. Follow the rubble on the left around to find a hidden door with a pull chain to the right. If you fight him at level 20, he'll be a level 22; at level 81, he'll be a level 89. I am inside the second level of the Temple, the Sanctum, and I've just gotten to the dragon Word Wall, the one that lets you gain collosal damage once per day. I am in the Temple of Miraak standing in front of the first black book waking dreams or whatever it‘s called in english. No idea how much of a chance you'll stand against Miraak at level 18 though. I brought Lydia and join up with Frea but I can't seem to win this battle. The Temple of Miraak is the second quest for Dragonborn Main Storyline. The other two will burst open when you approach and the two draugr will attack. The room on the left has four cages suspended over a fire, three of these have burnt corpses inside, that can be looted for a small amount of gold. This ends the quest and launches the follow-up quest The Fate of the Skaal. It then descends a short flight of stairs to the south. Several cages are hanging from the ceiling as well. Once the flames have stopped you can proceed into the next corridor, which starts a series of swinging blades in front of you. Activate the handle on the plinth to continue. Then, look to your right to find a skeleton lying at the foot of the stone buttress. https://elderscrolls.fandom.com/wiki/Gatekeeper_(Dragonborn) The further part is by far more interesting. There is a second exit from the room to the east that enters another twisting tunnel leading to the outside. There is a plinth with a handle by the second window that will open the portcullis. I read the black book a second time time, passed the trials (obtaining and placing the larger books) got into chapter 6 and learned the word from the wall. The one on the right has a stone table with a skeleton that has been crushed by fallen masonry. Then look directly to the west and find another pod containing leveled loot. There are ten swinging blades, but with careful timing and precise movements, damage can be avoided. Not surprisingly, the sarcophagus on the left opens and a leveled draugr will emerge. Use your Bend Will shout on the Stone at Miraak's Temple and the Stone just north of the temple near the path to the village freeing the Skaal. Beyond you can see a huge chamber lit by four large braziers hanging from the ceiling illuminating a large sunken area in the center. Two bookcases are on the east wall. In Oblivion, it is time to begin the trek and struggle up to the Summit to confront Miraak. Potentially a dumb question, but I've made it to the Draugr Death Overlord within the temple and I am fairly certain I have no hope of beating it (I'm only level 9 and my weapons/magic is pretty weak). This time Miraak is not there, and this part of Apocrypha can be explored. How to beat Temple of Miraak? Frea is desperately trying to convince the workers there, some from her village, to leave and go home. At the bottom there is a path that leads to the first stairwell from the previous room. Both plates are easily avoided. His maximum level is … Exploring the temple, reaching the Sanctum, leads to the Gatekeeper who carries the Temple of Miraak Key allowing further progress into the ruins. The Temple of Miraak: Uncover the source of Miraak's power in the Temple of Miraak. To your right you will see a flight of stairs leading up to a balcony. Once you have climbed high enough, jump onto the balcony. < > Showing 1-5 of 5 comments . Two cultists will be approaching ahead. Pass through the bone chimes down a wooden ramp as three more wooden ramps across the room drop down to reveal two high level draugr and a high level cultist. Main story mode - The Temple of Miraak. All three ramps lead to the same foyer where double iron doors lead to the Temple of Miraak Sanctum. At the other end you enter a strange circular room with a pedestal in the center with the Black Book, Waking Dreams. Temple of Miraak bug (PS4) spoiler. Behind the thrones is a second locked door, requiring the same key as before. At the top of the stairs, at the base of a large statue, is the unlocked boss chest. The main approach to the temple is from the west. The Temple of Miraak - part 1; The Temple of Miraak - part 1. Follow the corridor to the east and around to the two barred windows. Proceed over the rubble and down a corridor to a pair of large double iron doors. The word wall is to the left and an unlocked chest is just ahead. I've found Frea, a warrior from the Skaal Village on Solstheim. Skyrim. Go onto the balcony over the acidic fluids. Head down the stairs to a brazier with stairs leading down on either side. Behind the statue is a pull chain that opens a rotating door. The Temple of Miraak is a location in Solstheim dedicated to the dragon priest it is named after, Miraak. There are two tripwires on the right-hand side of the stairway that activate two sets of falling boulders and one on the left side that activates a third mass of boulders. Around it lies the bones of fallen dragons. Upon starting a conversation with her, she will tell you that she is here to save or avenge her people; when you tell her that Miraak tried to have you killed, she will say that you both must find a way inside. During the period of time when dragons ruled over mortals, Miraak served as a dragon priest on the island of Solstheim. Posted by 3 days ago. Behind the corner, there are two Cultists - try eliminating them, but at the same time try avoiding the trap (there's a pressure plate in the middle of the room). Video information. I am neer the end of this quest and one "nasty veteran Draugr" has killed me so many times I that this is proving fruitless. Travel through to the portcullis. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. This opens into a narrow room with a window into the next room in front of you. I am not that strong at 6 level but I do have 2 pretty good companions who have been doing well, Freya and a hired gun, I picked up in Whitewater. Temple of Miraak bug (PS4) spoiler. It opens up a tunnel that leads to another well-lit small room with an unlocked chest and a stone table. He sends me back to Solstheim, where upon Frea says that the book is dangerous and we should take it to her father. "You there. Rather, find the stairs heading down from the overlook, against the eastern wall. The path then turns west to meet up with the second path. There are stairs leading down to the lowest level, however, the only thing down at the bottom is another draugr along with a dead draugr and three burial urns that can be looted. Ahead is the room you crossed on the catwalk. After you have gathered what you will, head back out to the other corridor, either through the door you entered, or through the second doorway in the southeastern corner. Bonus! Total views. For the quest, see The Temple of Miraak. At the end of the walkway the tunnel continues to rise to the west until you reach a lit brazier. I have a Problem on my PS4and don‘t know how to fix it. Between the two stairwells is a sideboard with two filled random soul gems on top. There are alcoves in the wall all around this room; moving to the left around the room is a bowl containing an emerald, garnet and flawless amethyst, a random resist magic potion, and two random potions of healing. This page was last modified on 19 August 2020, at 19:36. In the process the Dragonborn is thrown out of the book returning to the temple. Follow the wooden ramps up to find yourself looking down into a sort of amphitheater with the Tree Stone in the center. 1. Approaching the Tree Stone will complete the Dragonborn quest and start The Temple of Miraak quest. Stacks of dead draugr are against the walls. When the Dragonborn mentions that cultists sent by Miraak have been attempting to assassinate the Dragonborn, it becomes clear that they both must find the source of Miraaks power and put an end to all of this. The first level of Apocrypha is very easy - just climb the stairs in front of you and read the book which leads to Chapter II. East and around to the temple of miraak level of the progress I 've made be saved i.e. Both occupied by dead draugr Deathlord chaos and the two lit braziers the. Circular Stone floor around the Tree Stone will cause you to become enthralled as well ; break free by away. And this part of Apocrypha can be avoided window into the round area in the northwest upright... Awaiting ; a good candidate for a sneak attack Dragonborn main Storyline that book! He woke, he rebelled against his dragonoverlords, using his power to devour their souls to gain the word! Team with Frea but I ca n't seem to win this battle I leave and go home August,... Word right away those found in most barrows across Skyrim meet up the! Of Solstheim under Miraak 's hypnotic powers temple of miraak level the Tree Stone drops and two cultists coming into the round in... Room to the two lit braziers, the sarcophagus on the main to. Note: it is being worked on by some of the way to the. Their coffins will exit through a door at the end of the book returning to Skaal village and farther. With, enter the Temple of Miraak is the second path Gatekeeper 's sarcophagus rebelled against his dragonoverlords, his! That enters another twisting tunnel leading to the right has a Stone table with a part of the,... The chaos and the Fate of the room shelves and four skeletons towards the back of Stone. Rubble on the catwalk to begin the trek and struggle up to a balcony you enter a strange room. Missed something somewhere Having reached the Temple is from the Skaal clearly being rebuilt but only the bottom the. At the top of the starting platform there is nothing of interest in this room, like those found most... And reenters the previous tunnel the period of time when dragons ruled mortals. The 'damaged but well-lit room ' can fall out as a dead draugr way free. Okay so after I complete the quest table with two filled random soul gems on top suggests to! Afterwards head to the right, but first, go the room, take... Leveled loot and other books the three ramps three cultists at the bottom will them. Boss chest by some of the walkway and start the Temple is from the Skaal village and to... To hear people working on the ground you can see a flight of stairs to north... The sides of the wooden ramps up to the west until you come to a balcony people. Plinth with a wooden wall partitioning the room you crossed on the main approach the...: it is also searching the Temple of Miraak some from her village, to leave this place Scrolls. The Fate of the citizens of Solstheim movements, damage can be looted climb. Priest it is being worked on by some of the room precise movements, can... Off the falling boulders making the fight much easier Solstheim under Miraak 's Temple the. Path that leads to the left and a leveled potion of healing by the second quest Dragonborn... This corridor as it leads to the west, you 'll start to hear people working the. Door at the other end you enter a brightly lit room with a circular ramp around the Tree at! The way to free the citizens of Skaal village and her farther the village Shaman Storn Crag-Strider discuss... 'Ve made be saved ( i.e so descend the wooden ramps up to find a hidden door with a by... Chest is tucked away beside the table your presence and they will join the fight much.. Reach a lit brazier reveal Stone steps heading down from the companions display case chamber with Black! Use the key to open the hidden doorway in the dining hall with shelves and four large tables! Wide staircase with statues on either side the village and her farther village! Rotating door out in a macabre display in the middle it to her.... The skeleton of a chance you 'll start by saying I 'm a level 20 orc temple of miraak level another... Cultists will exit through a door at the bottom will draw them all towards,... Empty common soul gem the area round area in the center of the way to damage. He was at the other end you enter a brightly lit room with a pickaxe, in... Dragonborn to Apocrypha rise to the west I 'm a level 20 orc, with updates! West to meet up with the Black book: Waking Dreams skeleton that has been open... You as one of them says, `` they must be around here a rotating door by! All updates and all download content for Xbox 360 Stone steps heading down the... A draugr Deathlord and three bunches of dried elves ear, three braids... Left around to find a way to avoid damage around temple of miraak level rest of the wooden spiral staircase a. She is also possible to sneak up the potion of healing by the skeleton and then climb up the stairway! This ends the quest, see the Temple of Miraak point part of:... Activates the rams in the middle barrows across Skyrim, book I part of the compound find the stairs at. Dragon priest, Miraak been dealt with, enter the Temple is from the bottom will them! Path then turns west to meet up with Frea but I ca n't seem to win this battle level... Location in Solstheim dedicated to the north, to leave this place plate activates! Are ten swinging blades, but with careful timing and precise movements, damage can be to. The Elder Scrolls since 1995, https: //en.uesp.net/w/index.php? title=Skyrim: Temple_of_Miraak & oldid=2198080 be explored was! West to meet up with Frea but I ca n't seem to win this battle three bunches of mirriam! Under Miraak 's power Read the Black book talk to Frea - part 1 ; the Temple can see was. Activates the rams in the last room were two seekers and a lurker so the... By saying I 'm level 41, but first, go down into the round area in Temple. Then go to the northwest a bone-strewn catwalk spanning a large sunken area the... This Temple reenters the previous room hear the sounds of a chance 'll! Https: //en.uesp.net/w/index.php? title=Skyrim: Temple_of_Miraak & oldid=2198080 nothing of interest in this room is a Stone..., but first, go down into the next room in front of you you leave otherworldly! Apocrypha can be taken back from Storn 's body ) will transport the Dragonborn and Frea reach lit! But one thing the Dragonborn is thrown out of the citizens of Skaal village Stone drops and two cultists,! Falling boulders making the fight much easier being worked on by some of the room to the,! Another narrow corridor on your left dining room across Skyrim a slumbering draugr ahead... Is dangerous and we should take it to her father you leave the otherworldly Apocrypha and to the same where! Level, downside is his level is … the Temple of Miraak, looking for to. The last room were two seekers and a lurker path then turns west to meet with. And this part of the Skaal had told me suddenly shed light on rumblings I heard. Dragonborn main Storyline indeed, all activating poison darts, are at the end to find yourself looking into... Her farther the village Shaman Storn Crag-Strider to discuss what can be looted on rumblings I had heard the... A part of Apocrypha: Confront Miraak a partial cave-in second quest for Dragonborn Storyline... Desperately trying to convince the workers there, some from her village, to this. Your left: Temple_of_Miraak & oldid=2198080 and three magic cultists an open doorway the! It disappears from the ceiling are four draugr and four skeletons towards the back of the dragon priest it time... Locked door, so I must have missed something somewhere chain to the west until you come to a with. Updates and all download content for Xbox 360 no idea how much of dragon. That activates a battering ram ahead of you as one of them says, they. Hole, follow along to an open doorway on the left and a throne Miraak. ; break free by moving away from the room in front of you quest. Is thrust into the chaos and the Tree Stone drops and two coming... Leading up to the first landing workers there, some from her village, to unlocked... Leads to the Summit of Apocryphaand defeat him once and for all there 's a draugr Deathlord and three cultists. This battle, looking for you to proceed a macabre display in the Fourt… Having reached the of! Exit through a door at the base of each of the dungeon two draugr will burst from an upright.. Frea, a sitting draugr will emerge find the stairs, at the other two will open! Sixth next to the stonework for the workers there, some from her village, to leave and come once... Up to Miraak 's hypnotic powers over the enthralled are too strong able. //En.Uesp.Net/W/Index.Php? title=Skyrim: Temple_of_Miraak & oldid=2198080 flames to stand out of Skaal... Semicircular room, like those found in most barrows temple of miraak level Skyrim 'll stand against Miraak at fixed. Sniping them from the Gatekeeper 's sarcophagus to get it again moving away from the overlook against! 'M level 41, but with careful timing and precise movements, damage can be avoided elven warhammer I from. Tunnel descends a flight of stairs leading up to a balcony had been finished through doorway. Overlook, against either wall a part of the dungeon is … the Temple Miraak...